My beginnings
I started making games. My first project was YYTP Platformer, although I never released it. I started with GDevelop, then quickly learned JavaScript and Unity.
You are a gangster in a favela. Conquer rival territory, complete missions and build your story. Coming soon to platforms.
From 2D experiments to 3D survival games, every project is another step forward.
I'm an indie developer who has been making games for 6 years, always trying to improve with every project. I'm now creating 3D survival games, although I originally focused on 2D games. I've made sports games, simulation games, card games, RPGs and many more.
I also have a full collaboration with MARKPIN. My games have reached more than 80,000 players in total, with over 20,000 active players, and I've received 17 awards โ including Best Programmer at GJAW25.
A timeline from my first experiments to the games I'm working on today.
I started making games. My first project was YYTP Platformer, although I never released it. I started with GDevelop, then quickly learned JavaScript and Unity.
I got tired of the traditional approach and experimented with several projects. One highlight was KaBOOM, a simple game about dodging walls and bombs, made in PowerPoint โ as weird as that sounds.
I released my first game to reach 100 players and started working on websites. I launched my blog and a game called Playometro, which still has players today.
I released Mazmorra de la Locura, which reached 1,000 players in less than a month. It was my first RPG and my most complete game at the time, featuring a shop, multiplayer, 10 missions, side quests, minigames and achievements.
I created Colinius, which quickly surpassed Mazmorra de la Locura โ a Minecraft-style survival game. I also released my first 3D prototype, several card minigames and the beta of what would later become LaLiga D.T.
I passed 50,000 players with two editions of LaLiga D.T. and started a collaboration with MARKPIN Games, releasing three Siberian Void games, one DLC and a mobile version that I developed on my own.
I took a break at the beginning of the year โ or at least that's what I said. I didn't release anything because I've been focused on developing Street Instinct.
Some of the projects I'm most proud of. More games are waiting behind the button.
A favela-based game about missions, territory and building your own path.
View game โThe Siberian Void trilogy: three dark survival games plus a DLC filled with fear and zombies.
View game โBuild your best team with LaLiga EA Sports cards and play against bots, friends and other players.
View game โAn event where some of the most influential people on GameJolt create videos about their year, connect with their audience or simply do whatever they want โ followed by an awards gala.
Games, events and random things from the development journey.
Send me feedback, reviews, ideas or anything you want to share about my projects.